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Cristian Brevis Acevedo
Cristian Brevis Acevedo
3D technical artist - UE Teacher / TD / Look Dev
Santiago, Chile

Summary

Holder of a degree in Audiovisual Technology from DuocUC Communication School, with prior studies in computer analysis and systems administration. Specializing in audiovisual post-production, interactive programming, and expertise in video game engines.

Skills

CompositingRendering3D ModelingPhoto-manipulationVector IllustrationVideo EditingPixel ArtPhotogrammetryPhysically Based RenderingPost-productionVoxel ArtVirtual Production

Software proficiency

DaVinci Resolve
DaVinci Resolve
Nuke
Nuke
Blackmagic Design Fusion
Blackmagic Design Fusion
Houdini
Houdini
Blender
Blender
Maya
Maya
ZBrushCore
ZBrushCore
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
NotchVFX
NotchVFX

Reel

Productions

    • TV Production
      Dora, The Explorer (Dora & Friends)
    • Year
      2024
    • Role
      Unreal Technical Artist
    • Company
      Pipeline Studios

Experience

  • Unreal Technical Artist at Pipeline Studios
    Hamilton, CA
    January 2022 - June 2023

    I have experience working in the R&D department, contributing to the design of pipelines from Maya to Unreal for projects like the 3D animation series 'Dora & Friends' and other internal intellectual properties. My involvement spans various technologies:

    - Designing characters and vehicles with advanced rigging using Unreal Engine 5's ControlRig system.

    - Implementing scenarios in accordance with Pixar's Universal Scene Description (USD) protocol.

    - Conducting in-depth research on the collaborative use of NVIDIA's Omniverse system with Unreal Engine 5.

    - Crafting shaders and textures specifically tailored for Physically Based Rendering (PBR) lighting, catering to both Lumen and Path Tracing within Unreal Engine 5.

  • Virtual Production Manager at Garage VFX
    Santiago, Chile
    October 2020 - April 2021

    In charge of designing and researching the implementation of an XR study for In-Camera VFX through motion sensors and rendering in real time the environments with Unreal Engine 4.

  • Professor at UNIACC University
    Santiago
    March 2019 - Present

    Semester II 2023: Project Design for Virtual Reality.

    Semester I 2021: Design and production of assets and mechanics for Videogames I.

    Semester II 2020: Visual Programming Unreal Engine 4.

    Semester I 2020: Design of assets in Blender 3D.

    Semester II 2019: Design of assets and visual programming Unreal Engine 4.

    Semester I 2019: Teacher of the use of Unity 3D and visual programming Unreal Engine 4.

  • Professor at Desafio Latam
    Santiago, Chile
    August 2017 - September 2018

    Generation I, II and III 2017-2018: Professor of design of assets 2D/3D for Unity3D.

  • Professor at Universidad Gabriela Mistral
    Santiago, Chile
    August 2016 - March 2019

    Semester II 2019: Professor of Digital Composition II & Textures and surfaces.

    Semester I 2019: Professor of Dynamics, Simulation and Visual Effects & Title Workshop.

    Semester II 2018: Professor of digital composition II.

    Semester I 2018: Professor of digital composition III.

    Semester II 2017: Professor of digital composition III and Professor of Unreal Engine 4 workshop.

    Semester I 2017: Professor of introduction to visual programming in Unreal Engine 4.

    Semester II 2016: Professor of introduction to visual programming in Unreal Engine 4.

  • Professor at Universidad AndrĂ©s Bello
    Santiago
    August 2014 - Present

    Semester II, 2023: Professor for the interdisciplinary workshop on interactive visualization through mapping and physical computing components (Arduino) & Thesis Advisor in the Digital Game Design program.

    Semester II, 2022: Thesis Advisor in the Digital Game Design program.

    Semester I 2021: Professor of porting and game publishing.

    Semester II 2020: Game prototyping workshop teacher & Thesis Advisor in the Digital Game Design program.

    Semester I 2020: Professor of porting and game publishing.

    Semester II 2019: Game prototyping workshop teacher & Thesis Advisor in the Digital Game Design program.

    Semester I 2019: Porting and Game Publishing Professor & Engine for Video Games in Unity 3D.

    Semester II 2018: Game prototyping workshop teacher & Thesis Advisor in the Digital Game Design program.

    Semester I 2018: Professor of Porting/publishing games and Professor of videogame engine Unity 3D.

    Semester II 2017: Assistant Professor in game prototyping workshop, Assistant professor in multiplayer games workshop, Thesis Advisor in the Digital Game Design program and Teacher guide for creative practice workshop.

    Semester I 2017: Professor of Porting/publishing games and Professor of videogame engine Unity 3D.

    Semester II 2016: Assistant Professor in game prototyping workshop and Assistant professor in multiplayer games workshop.

    Semester I 2016: Professor of Porting/publishing games.

    Semester I 2015: Professor of Porting/publishing games.

    Semester II 2014: Assistant Professor in game prototyping workshop.

  • Lead immersive VR designer at INGC Tecnology
    Santiago, Chile
    July 2015 - September 2016

    Designer, visual developer and implementer of technologies with Oculus Rift VR in Unreal Engine 4 for process simulation, architectural visualizations and virtual training.

  • Designer of interactive audiovisual at Garage 3D
    Santiago, Chile
    October 2013 - January 2014

    Work in Interactivity, Videogames and everything related to graphic expression for entertainment.

  • Founder and CGTO (chief technology officer graphics) at Primigenio Estudio
    Santiago, Chile
    December 2012 - December 2016

    As director of graphic technology at Primigenio Estudio I was in charge of research and development of video game technologies (Engines, 2D / 3D, programming, support software and workflows), prototyping and as a bridge between the game design and development teams. software, art and graphics.

  • Google Innovation Products + Motion Graphics Producer at ChileMedios
    Santiago, Chile
    March 2012 - July 2012

    - Research and implementation of Google applications: Google Apps for Business, AdWords, Android, Youtube, etc.

    - 3D animation in promotional videos.

  • Director audiovisual innovation at Mitocondria
    Santiago, Chile
    December 2011 - March 2012

    Work in Interactivity, Videogames and everything related to graphic expression for entertainment.

  • Multimedia producer at TechMarketing
    Santiago, Chile
    April 2010 - July 2010

    Internship: Direction of institutional video on Google Adwords and 2D animation video on twitter campaign.