Holder of a degree in Audiovisual Technology from DuocUC Communication School, with prior studies in computer analysis and systems administration. Specializing in audiovisual post-production, interactive programming, and expertise in video game engines.
I have experience working in the R&D department, contributing to the design of pipelines from Maya to Unreal for projects like the 3D animation series 'Dora & Friends' and other internal intellectual properties. My involvement spans various technologies:
- Designing characters and vehicles with advanced rigging using Unreal Engine 5's ControlRig system.
- Implementing scenarios in accordance with Pixar's Universal Scene Description (USD) protocol.
- Conducting in-depth research on the collaborative use of NVIDIA's Omniverse system with Unreal Engine 5.
- Crafting shaders and textures specifically tailored for Physically Based Rendering (PBR) lighting, catering to both Lumen and Path Tracing within Unreal Engine 5.
In charge of designing and researching the implementation of an XR study for In-Camera VFX through motion sensors and rendering in real time the environments with Unreal Engine 4.
Semester II 2023: Project Design for Virtual Reality.
Semester I 2021: Design and production of assets and mechanics for Videogames I.
Semester II 2020: Visual Programming Unreal Engine 4.
Semester I 2020: Design of assets in Blender 3D.
Semester II 2019: Design of assets and visual programming Unreal Engine 4.
Semester I 2019: Teacher of the use of Unity 3D and visual programming Unreal Engine 4.
Generation I, II and III 2017-2018: Professor of design of assets 2D/3D for Unity3D.
Semester II 2019: Professor of Digital Composition II & Textures and surfaces.
Semester I 2019: Professor of Dynamics, Simulation and Visual Effects & Title Workshop.
Semester II 2018: Professor of digital composition II.
Semester I 2018: Professor of digital composition III.
Semester II 2017: Professor of digital composition III and Professor of Unreal Engine 4 workshop.
Semester I 2017: Professor of introduction to visual programming in Unreal Engine 4.
Semester II 2016: Professor of introduction to visual programming in Unreal Engine 4.
Semester II, 2023: Professor for the interdisciplinary workshop on interactive visualization through mapping and physical computing components (Arduino) & Thesis Advisor in the Digital Game Design program.
Semester II, 2022: Thesis Advisor in the Digital Game Design program.
Semester I 2021: Professor of porting and game publishing.
Semester II 2020: Game prototyping workshop teacher & Thesis Advisor in the Digital Game Design program.
Semester I 2020: Professor of porting and game publishing.
Semester II 2019: Game prototyping workshop teacher & Thesis Advisor in the Digital Game Design program.
Semester I 2019: Porting and Game Publishing Professor & Engine for Video Games in Unity 3D.
Semester II 2018: Game prototyping workshop teacher & Thesis Advisor in the Digital Game Design program.
Semester I 2018: Professor of Porting/publishing games and Professor of videogame engine Unity 3D.
Semester II 2017: Assistant Professor in game prototyping workshop, Assistant professor in multiplayer games workshop, Thesis Advisor in the Digital Game Design program and Teacher guide for creative practice workshop.
Semester I 2017: Professor of Porting/publishing games and Professor of videogame engine Unity 3D.
Semester II 2016: Assistant Professor in game prototyping workshop and Assistant professor in multiplayer games workshop.
Semester I 2016: Professor of Porting/publishing games.
Semester I 2015: Professor of Porting/publishing games.
Semester II 2014: Assistant Professor in game prototyping workshop.
Designer, visual developer and implementer of technologies with Oculus Rift VR in Unreal Engine 4 for process simulation, architectural visualizations and virtual training.
Work in Interactivity, Videogames and everything related to graphic expression for entertainment.
As director of graphic technology at Primigenio Estudio I was in charge of research and development of video game technologies (Engines, 2D / 3D, programming, support software and workflows), prototyping and as a bridge between the game design and development teams. software, art and graphics.
- Research and implementation of Google applications: Google Apps for Business, AdWords, Android, Youtube, etc.
- 3D animation in promotional videos.
Work in Interactivity, Videogames and everything related to graphic expression for entertainment.
Internship: Direction of institutional video on Google Adwords and 2D animation video on twitter campaign.